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 | Street Families стали разваливаться из-за внутренних разногласий и наркотиков. Seville Boulevard Families контролирующие маленький район в юга - восточном Лос - Сантусе) и Temple Drive Families (контролируют северную часть) это группировки, которые вышли из под контроля Grove Street Families. Потому, что они одеты во все зеленое, не значит, что они ваши союзники. Пока всесильная ОГП разваливалась, Vagos и Ballas стали сильней и могущественней. Каждый день, Grove Street Families становится более слабым, а Ballas становится более сильной. Grove Street OG's возглавляют Sweet (Sean Johnson), Big Smoke (Melvin Harris), Ryder (Lance Wilson) и Carl Johnson. Банды должны воссоединиться, если они хотят когда-либо стать снова могущественными, как когда-то были. Grove Street Families управляют районами Ganton и Восточным Лос - Сантосом. Задача проста, объединить все враждующие группировки.[/color] |  |
Ballas ведут ожесточенную конкуренцию Grove Street Families. В Ballas входят две группировки. Front Yard Ballas - торговцы наркотиками Лос Сантуса, и Grove Street Families их самые большие конкуренты в этом деле (в настоящее время они пробуют "покончить" с Grove Street Families раз и навсегда). Rollin Height Ballas, управляют только крошечным районом Glen Park, хотя, как они говорят, хотят захватить юг, в Idlewood. Ballas борются с конкурентами (Vagos и Grove Street Families), чтобы управлять Восточным Лос Сантусом. С 1970-ых, Ballas торговали наркотиками, оружием, были организаторами проституции. Самая кровожадная и нахальная банда. Бессмысленно, не поддающиеся контролю, они заводили связи с мексиканцами (Наркотики), и Русскими (Оружие). [/color] |  |
Латинская уличная банда в Little Mexico, их главный опознавательный цвет это бирюзовый. Они конкурируют с Vagos. Varios Los Aztecas - традиционно против торговли наркотиков, возглавляемые Cesar Vialpando.[/color] |  |
Vagos, братки спортивного телосложения ,которые ходят в желтом, и контролируют большинство Северного и Восточного Лос Сантоса, а именно Las Colinas и Los Flores. Эта испаноговорящая банда - заклятые враги Varios Los Aztecas, и нападают на них большими группами. Торгуют наркотиками, и думают, чтобы заняться бизнесом с Ballas. Опасные ребята. [/color] |  |
Эта испаноговорящая уличная банда управляет районами Garcia, San Fierro. Они, как полагают, они стали главными в международной торговле наркотиками. Они имеют неприязнь к мексиканским бандам в Лос Сантусе. [/color] |  |
Базируется банда в San Fierro, которой руководит слепой Wu Zi Mu, а самый главный у Триад Ran Fa Li. Триады контролируют Four Dragons Casino в Las Venturas, но их главное место работы - китайский квартал. Есть два вида Триад - Mountain Cloud Boys, который возглавляет Wu Zi Mu, и Red Gecko Tong, во главе с Ran Fa Li. Триады в настоящее время имеют проблемы с вьетнамской уличной бандой, известной как Da Nang Boys. [/color] |  |
Da Nang Boys - вьетнамская банда, которая базируется в Сан Fierro. Они управляют районом доков и Easter Basin. В настоящее время в состоянии войны с местными бандами Триады. Чрезвычайно сильные, защищают свои интересы. [/color] |  |
Liberty City базируются и работают в Venturas, и каждый из них имеет долю в Caligula's Casino. Sindacco Family хочет заняться коммерцией с Leone's, и вовлекают в это Salvatore, завещавшего 5 миллионов долларов Sindaccos. Обе банды спорят по тому, кто должен контролировать казино, и так что Кен Розенберг (однажды работал с Forelli's) выдвинут как нейтральная сторона. Кен находится посередине между 3 бандами . Sindaccos представлены Johnny, а Forelli's продолжает вызывать неприязнь Leone's. Триады открыли новое казино в противоположной стороне от клуба The Strip, которое вероятно покажет, кто будет управлять Caligula's Casino. [/color] |
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Grand Theft Auto: San Andreas - Los Santos by Kristan Reed
Sometimes
the last thing you want to do is have a sneak preview of a game -
mostly you're just spoiling things for yourself, ruining the surprise,
but, when you're talking about gaming royalty, things are a little
different. When the name of that game is Grand Theft Auto: San Andreas,
suddenly your busy schedule opens up like Moses parting the Red Sea. 5
O' Clock Thursday you say? Right, we're there. Running late you say?
Not a problem.
An hour behind schedule we sat down with Rockstar PR manager Hamish
Brown and Dean Evans, who, despite having demoed the game all day are
relaxed and chirpy - as befitting of men more than happy to talk about
what will undoubtedly be one of the biggest single grossing
entertainment properties this Christmas.
But where do you start when talking about something this huge? Where do
you stop for that matter? So much to say, so little time, Brown started
from the basics and worked down from there, briefing us on the back
story: "Carl Johnson, CJ is the game's main character. He's been living
in Liberty City for the past five years or so, supposedly to escape Los
Santos where he grew up," he notes. "But the real reason was to avoid
dealing with the death of his ten year old brother Brian, and he's
managing to get by until yesterday when his older brother calls him up
to tell him that his mother has been killed. So he immediately hops
back on a plane to go home to Los Santos to be with his family. Very
early on in the game, a couple of crooked cops pick him up and just
dump him off in rival gang territory- which is where you come in."
Let's go to California... now!
But, what, we ask, is Los Santos? Sounds Californian to us. "Los Santos
is where you start the game as Carl Johnson, CJ," explains Brown, "and
it's Rockstar's take on Los Angeles. The rest of the game is based on
bits of California and some of Nevada." Showing us the in-game map, it
looks like a small chunk of the whole thing how much of the finished
game does this demo represent? "Eight square blocks of Los Santos. And
the whole of Los Santos itself is only about 20 to 25 per cent of the
play area of the whole game." Jeepers. How on earth can they physically
cram all of that onto a single DVD? "We're using Dual Layer DVD 9,"
Brown says. "The hardest thing is cramming it all onto that!" With all
this extra content, however long is San Andreas going to take to
finish? "Difficult to say," admits Dean Evans, joypad joyously in hand.
"You're talking hundreds of hours - it's absolutely huge. There's so
much to explore." But have they played it a lot and know their way
around yet, we enquire. "Yep," nods Evans, like a man who enjoys his
work.
But presumably Rockstar North had to make some sacrifices in the detail
to make such a big game? "Not at all," insists Brown. "In terms of the
design and effort that's gone into the whole areas, every single spot
has so much detail put into it. It's so competitive up at Rockstar
North people have their certain areas that they work on people just
want to outdo each other. People want the best interiors, the best
looking house, "my tree's going to kick the shit out of your tree" and
all of that kind of stuff. There is so much detail in every single
square inch, it's incredible," he boasts, without fear of
contradiction. "Check out the reflections in pizza joint floor.
Everywhere there's lots of interior attention to detail, people eating,
getting on with their business. The amount of research that's gone into
this is incredible from the architecture right down the gang tattoos."
Indeed, it's hard not to admire Rockstar's handiwork. Clearly the money
made from the previous two GTA games hasn't been frittered away.
Technically, then, it seems the team has more than stretched the PS2's
capabilities. It's a serious improvement on the previous two GTAs, as
Brown attests: "We've upped the draw distance by four times in the
country side, and doubled it in the cities, and are using 30-50 per
cent more polygons than before, all rendering at a solid 30 frames per
second," Brown sings sweet music to our ears, and although the game is
far from finished it's looking rock solid even now. "The animation has
also been dramatically improved," he notes. "We've actually built the
largest motion capture studio on the east coast of the United States to
accommodate this project. A lot gets done in New York and LA; it's been
a massive project." No kidding.
A kick in the gesticulations
Certainly, it's much more noticeable how much more gesticulation
between characters and in cut scenes there is this time around. "Yes,
all the characters you see in the game are a lot more animated; the
motion capture is pretty damn awesome," and as if to prove the point CJ
and his posse deliver more hand jives to one another than the average
So Solid Crew rehearsal. "Even the Joe Bloggs hanging around the street
are a lot more animated - they interact with each other a lot more, we
have couples holding hands, gang members giving each other signs,
passing each other blunts, stopping, giving each other handshakes,
having a chat and then walking on." Blunts? What would the Daily Mail
think of all that?
Looking at the game engine, it's easy to see the changes. Not just
better looking and more animated characters, but in general; it's
definitely noticeable that the lighting seems much more convincing this
time around. "Yeah, Rockstar North has created this awesome lighting
engine," Brown grins. "Everything has two different models whether it's
night or day. If you can imagine someone in a white T-Shirt, at night,
rather than it just getting dark and just going grey, if you've got
moonlight it will have a slightly bluish tinge to it. You'll see
people's windows and houses will be on and will have that really
realistic illumination of the lights coming through the windows and
curtains and stuff like that."
But as much as we loved Vice City it felt a very flat game. Can we
expect more of a return to the design layout of GTA 3 this time? "As we
have a take on San Francisco, so yes. You've seen our influences. You
can mountain bike around the hills! Yes - that was one of the
sandbox-style experiences we look forward to - will there be as much of
that sort of 'messing around' non-mission specific gameplay this time:
"Yes. It is just multiplied so much because of what you've got to
explore. Just imagine, getting in a combine harvester, bringing it back
to Los Santos and driving downtown -it's where it's at man!" Now that
we want to see.
Grand Theft Railway
Aside from that, another thing we missed from Vice City was a railway
transport system? And the news is good: "The Brown Street railway is
one of the areas you'll see, and it's quite a big part in the whole
system," nods Brown. "On the way to another mission one time we pulled
up to a level crossing, the lights are red. So, of course we pulled up
to the track, waited for the train and it slams into you, and just
propels the car, it was very amusing."
But while technical improvements and more random nonsense to keep you
amused are a given, one area that remains something of a mystery is the
whole need to keep CJ fed: "Whenever CJ gets hungry you have to feed
him," Brown points out. "If you don't play close attention to his
health he's going to get bigger and bigger - you will be notified when
CJ is getting hungry. This, evidently has an impact on player health:
"If you don't feed him he's going to get thin, weak and lethargic, and
that affects his performance in the game, so for example you won't be
able to run very fast."
Apparently it won't affect your general ability to aim, but "certainly
in hand to hand combat you'll come off pretty badly," Brown warns. "It
also affects how you're perceived by others, so if you're really fat
and waddling down the road, people will jibe you and stuff, so it
affects you kudos and street credibility as well." And if you eat too
much? "Well...you'll get obese. If you really binge eat, you will
actually puke!" Mmmm. Grand Theft Puko.
Pump up the volume
And what would a GTA be but random craziness played out to a
hilariously retro soundtrack - we ask how many radio stations to expect
this time: "We don't know," Brown says. "That hasn't been confirmed at
this point, but it'll be a full suite of early 1990s California radio,
a really cool variety of genres and so forth." And presumably there
will be a CD set like before? "I'm not sure; there's been no word about
that yet." But, with Rockstar's PR drive entering full swing, we can
expect more. So much more.
Grand Theft Auto: San Andreas is due for release on October 22nd. Check
out the official trailer later this week, with more first-hand
impressions and chats with Rockstar in the coming weeks.
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Как и все люди Carl любит покушать и ему надо
каким то образом не довести себя до стадии ожирения, для этого в San
Andreas и были придуманы тренажерные залы.
Сначала поведаю вам о последствиях которые могут случиться если вы не будете ходить в тренажерный зал.
1 - это конечно же ожирение, оно будем мешать вам ходить (скорость уменьшится)
2 - очень быстрая усталость, даже скорость ходьбы снизиться, я не говорю о беге.
3 - вы станете очень легкой мишенью для своих врагов.
4 - везде и повсюду вас будут стебать, куда бы вы не пошли.
5 - ваша собственная банда будет относиться к вам как к врагу.
6 - вы будете очень медленно плавать, есть возможность утонуть.
И еще очень много всевозможных минусов вытекающие их тех которые я
перечислил. Чем же вы сможете заниматься в тренажерных залах ? вы
сможете бегать на беговых дорожках, можете покалашматить грушу,
подраться на ринге, побегать, попрыгать и.т.д
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